The reqiurement for this level was to create a block out of a level set within the Dishonored games. There was to be no subbed in gameplay, but a clear understanding of where mission objectives take place. The goal of the level is that the player needs to track down a Police Inspector, who resides on the third floor of a Police HQ. After briefly revisiting the Dishonored games, I got a good sense of the 3-path philosphy behind their level design. That being, there's almost always three pathways for the player to take. An elevated one, a ground level one, and one that goes below.