Brett Frost


HUB Level

1 / 9
The marketplace right outside the station with the apartments in the back
2 / 9
The control room has a good view of the station
3 / 9
Overview of the station, where the player starts
4 / 9
The player can encounter different NPCs and interact with them
5 / 9
One apartment is partly destroyed, giving a good view of the market and neighboring grocery store
6 / 9
The roof of the apartment, where the player can find the leader of the base
7 / 9
A shot of the front gate and a guard
8 / 9
Overview of the base
9 / 9
Backside of the base

The requirement for this map was to create a hub level that had the player walking around talking to different NPCs, and doing tasks for them. I created a post-apocalyptic base in the middle of a large city. The player arrives, tasked with meeting the leader. From there, they meet other key figures around the base, before returning to the leader again. Upon retruning to the leader, the base is attacked by a wave of the undead, which has the player help to fight them back. The map can be seen to the left, and the timeline can be seen below.